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MovieClip:getFrame() #214
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Also a movie:setFrame(x) - so you could program a movie clip that was looping to skip out of the loop and continue if a specific event occurred in the main program. |
@SinisterSoft isn't that's what gotoAndPlay/Stop is for? |
lol, yes I suppose it is - you learn something new every day! :) |
Don't forget what we came here for: MovieClip:getFrame(), mm, sweet getFrame(). Another method to complete the package: MovieClip:setPaused(bol) To be able to stop animations when player hits pause, for instance. |
There is MovieClip:stop and MovieClip:play, so MovieClip:setPaused(bol) is not needed i guess. |
Ah yes, you're right. So then MovieClip:getFrame() is the one thing needed. |
This would be handy when you want to synchronize the frames on separate MovieClips, ie. a character changing direction on frame 5 should start on frame 5 in its new state.
http://giderosmobile.com/forum/discussion/6078/movieclip-frame
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