how do I even use this?? #44
Replies: 2 comments 1 reply
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sorry about the late response, did u go into the project settings and enable the plugin? |
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Hey @Prince60709, sorry about the late response as well. Lua GDExtension for now simply creates classes for interacting GDScript with Lua code "manually". For now, the supported use case is: you have a game/app that wants to call Lua code, perhaps code that users create, maybe for modding, maybe part of the gameplay. One could make a game that teaches coding using Lua scripts, for example. The Calling Lua from Godot example demonstrates this "manual" approach, which for now is the only approach available.
Yeah, so for the "permission" thing you need to right-click the |
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I go to the godot asset library within my godot project and download this extension, but how do I actually use it to write Lua script?? do I have to do something with the code put in the readme?
I am on a Mac, so do I have to give "explicit permission" to something or "codesign" something? if that's the case, what even is codesigning and what kind of permission do I need to give to what??
I'm sorry if this seems like a stupid question to whoever is reading this; I am genuinly perplexed, tho
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