Game made as a proof of concept for a game engine prototype, using Lua, LÖVE and Nested.
- Gontserrat font by Ospiro: https://ospiro.com/products-services/gontserrat/
- debugger.lua library by Scott Lembcke and Howling Moon Software: https://github.com/slembcke/debugger.lua
- Easing library by Tweener authors, Yuichi Tateno, Emmanuel Oga: https://github.com/EmmanuelOga/easing
- Stack - Fase music by gilzoide: https://opengameart.org/content/party-and-gameover-loop
- Symbola font by George Douros: https://fontlibrary.org/en/font/symbola
- ninja_syntax.lua library by Charles Grunwald (Juntalis): https://github.com/juntalis/ninja_syntax.lua
- Object tree as scenes
- Composable declarative recipes for instantiating objects, with getter and setter expressions, inheritance chain
- Debug toolbar with a pause button, view translation and scaling, FPS count
- Hot reloading of recipes and other assets while the game is open