Replace bitmap blit with ngfx blit #131
Merged
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So this turned out to be quite a bit of work, I'll try to summarize the issues on the way:
free_data_on_destroy
, thus the aggressive loading of the menu filled up RAM very fastrwatch_neographics_init
was being called quite often, dicussed temporary fix for this was moving the call into the overlay thread init (tracked in graphics context smashed pebble-dev/RebbleOS#62)Set
before drawing icons as to enable blending