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NMSWrapper.java
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NMSWrapper.java
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package com.gipsyking.Burricos;
// all the cancer, at least it's in one place
import net.minecraft.server.v1_7_R4.EntityHorse;
import net.minecraft.server.v1_7_R4.InventoryHorseChest;
import net.minecraft.server.v1_7_R4.NBTTagCompound;
import net.minecraft.server.v1_7_R4.NBTTagList;
import net.minecraft.server.v1_7_R4.NBTTagString;
import net.minecraft.server.v1_7_R4.ItemStack;
import org.bukkit.craftbukkit.v1_7_R4.entity.CraftHorse;
import org.bukkit.craftbukkit.v1_7_R4.entity.CraftPlayer;
import org.bukkit.craftbukkit.v1_7_R4.inventory.CraftInventoryHorse;
import org.bukkit.craftbukkit.v1_7_R4.inventory.CraftItemStack;
import org.bukkit.Material;
import org.bukkit.entity.Horse;
import org.bukkit.entity.Player;
import org.bukkit.inventory.HorseInventory;
import org.bukkit.inventory.Inventory;
public class NMSWrapper {
/**
* "zip" an inventory array into the NBT of a single item. If item is null a new item will be created.
*/
public static org.bukkit.inventory.ItemStack zip(org.bukkit.inventory.ItemStack[] stacks, org.bukkit.inventory.ItemStack zipItem) {
ItemStack nmsStack;
NBTTagCompound tag;
if (zipItem == null) {
nmsStack = CraftItemStack.asNMSCopy(new org.bukkit.inventory.ItemStack(Material.SADDLE));
tag = new NBTTagCompound();
nmsStack.setTag(tag);
NBTTagCompound display = new NBTTagCompound();
display.setString("Name", Burricos.ZIP_NAME);
tag.set("display", display);
NBTTagList lore = new NBTTagList();
lore.add(new NBTTagString(Burricos.ZIP_LORE));
display.set("Lore", lore);
} else {
nmsStack = CraftItemStack.asNMSCopy(zipItem);
tag = nmsStack.getTag();
}
NBTTagList contents = new NBTTagList();
for (org.bukkit.inventory.ItemStack invStack: stacks) {
NBTTagCompound itemTag = new NBTTagCompound();
if (invStack != null && (zipItem == null || !invStack.equals(zipItem))) {
CraftItemStack.asNMSCopy(invStack).save(itemTag);
}
contents.add(itemTag);
}
tag.set("contents", contents);
return CraftItemStack.asCraftMirror(nmsStack);
}
/**
* Unzip a "zip" item into an inventory. The "zip" item itself will be add to the inventory too.
*/
public static void unzip(org.bukkit.inventory.ItemStack itemStack, Inventory inventory) {
ItemStack nmsItemStack = CraftItemStack.asNMSCopy(itemStack);
if (nmsItemStack == null) {
return;
}
NBTTagCompound tag = nmsItemStack.getTag();
if (tag == null || !tag.hasKey("contents")) {
return;
}
nmsItemStack.setTag(null);
NBTTagList contents = tag.getList("contents", 10);
for (int i = 0; i < contents.size(); i++) {
NBTTagCompound itemTag = contents.get(i);
ItemStack nmsStack = ItemStack.createStack(itemTag);
if (!itemTag.isEmpty()) {
inventory.setItem(i, CraftItemStack.asCraftMirror(nmsStack));
}
}
inventory.setItem(Burricos.ZIP_SLOT, itemStack);
}
/**
* Open a custom view of a horse inventory to the player, to show a simple
* inventory view instead of the custom horse UI.
*/
public static void openDonkeyContainer(Player player, Horse horse) {
((CraftPlayer)player).getHandle().openContainer(((CraftHorse)horse).getHandle().inventoryChest);
}
/**
* Replace horse's inventory reference with a new larger inventory.
*/
public static void setLargeDonkeyChest(Horse horse) {
final EntityHorse handle = ((CraftHorse)horse).getHandle();
handle.inventoryChest = new InventoryHorseChest("Burrico", 54, handle);
}
/**
* Reset inventory to a normal donkey inventory.
*/
public static void unsetLargeDonkeyChest(Horse horse) {
horse.getInventory().clear(); // just in case, another player could be looking at the old inventory
EntityHorse handle = ((CraftHorse)horse).getHandle();
handle.inventoryChest = null; // loadChest needs this, takes care of the rest
handle.loadChest();
}
public static boolean isHorseInventory(Inventory inventory) {
return (inventory instanceof HorseInventory) || (inventory instanceof CraftInventoryHorse);
}
}