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Office Lion: The Game

The year is 20XX. The scenario: there's a lion in an office building. It's not natural, for the office or the lion. And yet, here we are.

You are the lion. One minute you were in a redneck's sanctuary compound eating expired meat from Ingles, the next you're in a fancy highrise corporate office space, surrouned by generic corporate artwork, motivational posters and flourescent lighting.

And now, it's time to clock out for the day and get back to something more normal - maybe not "home", but not here.


Rules

  • Generally rated PG, or whatever the equivalent is in Games. Pegi 9? I dunno. In Europe they have those prerolls with the deep voiced British guy that says "PEGI" something. So, that.
  • No blood
  • No cursing - I just said PG.
  • Realism is only used for humor
  • The game is purposely absurd
  • You can finish the game without attacking anyone. In this case, the game becomes almost an absurd walking simulator.

Mechanics

  • Track office damage, points for destruction of the most offensive office elements, like water features and standing desks
  • Dialogue trees, only every option the Lion has is a growl or a roar, or maybe a confused "errr?"

End Game Goals

  • Knock out everyone: The building crumbles down, you've emptied it's soul and the people in it.
  • Don't knock out anyone Voted Employee of the Month. You get a placard and everything, and get featured in corporate newsletter.

One level removed

This is entirely a lark to learn Godot and the process of creating a game. I'm totally comfortable working a graphics editor, getting the hang of pixel art, and I can code just dandy. Now it's a long process of navigating a game framework like Godot.

Tools

  • Aseprite Sprite editor. Holy crap, how did anyone create pixel art before this app? Just amazing.
  • Godot Game engine. Open Source, and really leans into codeability. Gets a lot of great reviews.
  • Krita Image editor. Again, I'm cheap, so "open source PhotoShop". I've used GIMP before, but it's just not nearly as easy a transition from PhotoShop as Krita.
  • Visual Studio Code All hail the reigning king of free IDEs. It was fun while it lasted, Aptana.

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