SuperCollider is copyright James McCartney and many different authors Published under the terms of the GNU GPL, version 2 or later. Some code is GPL3+ so the overall bundle will typically be GPL3+.
This version is based on Supercollider 3.5. Synthdefs created using Supercollider 3.6 will usually fail to load.
SuperCollider-Android port by Alex Shaw and Dan Stowell. http://github.com/glastonbridge/SuperCollider-Android
NOTE: this was tested on OS X. It should work similarly on Linux with some minor changes (ant installation, etc.)
Install the Android SDK. See https://developer.android.com/sdk/installing/index.html. Optionally, install Eclipse, although the instructions that follow describe buildling from the command line.
If building from the command-line, install Apache ant. If homebrew is installed:
brew install ant
This project uses the Crystax NDK rather than the standard Android NDK. Download it from https://www.crystax.net/android/ndk.php. Extract and follow the installation instructions in docs/INSTALL.html.
For convenience, add the location of the NDK to your PATH (optional).
From the root SuperCollider-Android project directory:
ndk-build # or /path/to/ndk-build if this isn't on your PATH
This will build the native modules.
From the same directory:
android update project -p . --target [target_number] # where target_number is a one of your installed android targets # these can be viewed with: android list
This will generate an ant build.xml in the root directory.
Build the project itself:
Install on a connected device or emulator:
adb install -r bin/SuperColliderActivity-debug.apk # -r here forces a reintsall if the apk already exists on the target
Eclipse and release build left as excercises for the reader. Happy hacking!