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This repository has been archived by the owner on Jul 19, 2022. It is now read-only.

ZetaGlest 1.0 - First version release

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@mathusummut mathusummut released this 26 Jan 20:48

ZetaGlest is now ready for first release! :)

Significant Changes:

v1.0

  • The new logo is polished
  • Buildings will now still be built even when units are in the way
  • Special effects added to fading/vanishing corpses
  • Zoom-out restriction during network play removed
  • Maximum unit selection cap has been removed
  • Size of attack and move icons increased
  • Forest tilesets are more animated
  • You can leave and re-join network games, even if you experience lag (buggy)
  • Console now hidden by default on Windows
  • Default command is changed to "attack" instead of "move", which is much more intuitive
    (pressing "a" not needed anymore); "m" key can be used for "move".
  • Updated UI to look more modern
  • Improved OOS detection, which also helps detect cheating
  • Transparency of the alpha component of textures can now be set/
  • Updated miniz library. Thanks
    to richgel999 and the miniz contributors.
  • CMakeLists.txt files have had a major tune-up (doesn't affect Windows users)
  • OpenBSD build instructions added and updated
  • INSTALL.md document created
  • man pages are no longer generated each time a build is performed. They must be manually generated when the help usage output is changed.
  • Upgraded libircclient embedded library from 1.3 to 1.10
  • Added support for Windows 10 SDK
  • 16 maps added
  • [d1acd87]Lua can now be used in scripts tag in faction tag within XML
  • [bugfix:835c6ef]Fixed "x" key getting stuck on Windows
  • [045b0b8]Removed "MG_" and "xxx" (3 digit extension) on nicknames in lobby player list
  • Windows build system, dependencies, and documentation updated
  • Now allows cross-version network games if the data is the same
  • These units can now heal mobile units from their own factions that are in range: nurse (British, radius of 15), archmage_tower (Magic, radius of 8)
  • Auto-healing radius changed from 8 to 15 (with the exception of Valhalla)
  • Units standing near Valhalla (norse) are auto-healed (radius of 8)
  • Supports importing units from other factions, such as by creating a folder named "fakir" in "tech" with a file "fakir.xml" with the following text:
    <?xml version="1.0" standalone="no"?><unit><link tech-tree="zetapack" faction="persian"/></unit>
  • These units can now heal mobile units from their own factions that are in range (radius of 8):
    priest (Egypt)
    wartime mechanic (Romans)
    minstrel (Elves)
    engineer (Greece)
    magician (Persia)
  • Hotkey changes:
    M -> H (Show console/chat history)
    H -> T (Toggle team chat)
    T -> Z (Cycle between store units)
    M is now the hotkey for "move" when units are selected
  • Replaced the sphinx with the scarab
    (Egypt's starting units)
  • 4 new tactical scenarios were added / Thanks @ Julie Marchant
    Witches' Hunt
    Native Unrest
    Warlock Overlords
    Death Road
  • #13
    Observers no longer take up slots on a map. For instance, a map being
    played by 4 players can have a 5th person observing; a map being played
    by 8 people can have a 9th person observing. Up to 10 people can
    connect, which mean you can have up to 6 observers with a 4-player map,
    and 2 with an 8-player map.
  • #6 Players can now enter the multiplayer lobby unconditionally
  • Replaced the Egypt graphics with Archmage's remaster: https://github.com/virtushda/EgyptRemaster