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Also implement AsUniformValue for Texture2d and friends directly
In addition to implementing if for references, i.e. `impl<'a> AsUniformValue for &'a {myname}`. The method `as_uniform_value(&self)` takes self by reference, so there should be no need to require the second-level reference. This allows a longer lifetime to be automatically inferred. Fixes compilation of the texture_2d_as_uniform_value_lifetime() test from the previous commit. This commit doesn't remove the original impl above in order not to introduce breaking changes. Removing would mean every texture passing in `uniform! {}` would have to change.
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