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texture loading changing format #47
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Hi, have you removed the jpg versions from the data directory? If not, glmark2 may end up choosing a mix of png and jpg files for the textures (depending on the inode order in the directory). This would not be an issue normally, but since you seem to have an issue with jpegs, this mix could cause problems. If the above doesn't fix the issue, could you please upload a screenshot of what you get? FWIW, I did a quick check converting all terrain jpgs to pngs, removed terrain jpgs from data/, and all seems to work fine for me. |
Also, please make sure that glmark2 is using the correct path for the data directory. You can set it at ./waf configure time using the "--data-path=absolute-data-path" flag. |
Hi,
Yes, exactly for the reason you mentioned.
Great!
see attached |
Hi,
In the terrain benchmark, you are using jpg files : terrain - *.jpg
which are not up to date, so instead I tried to convert them to pngs , but they are not rendered correctly.
any advice on how to render the terrain correctly with png textures ?
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