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Hi to everyone and thanks in advance. I have a new problem. Whenever i pop the viewcontroller where G3MWidget_iOS is placed, i get the following Log message after dealloc takes place:
Warning: WARNING: The TexturesHandler is destroyed, but the inner textures were not released.
Sometimes, if i pop the viewcontroller before all tiles are loaded in the current visible window an exception (EXC_BAD_ACCESS) is thrown in Dowloader_IOS.mm line 122:
Hi to everyone and thanks in advance. I have a new problem. Whenever i pop the viewcontroller where G3MWidget_iOS is placed, i get the following Log message after dealloc takes place:
Warning: WARNING: The TexturesHandler is destroyed, but the inner textures were not released.
Sometimes, if i pop the viewcontroller before all tiles are loaded in the current visible window an exception (EXC_BAD_ACCESS) is thrown in Dowloader_IOS.mm line 122:
void Downloader_iOS::removeDownloadingHandlerForNSURL(const NSURL* url) {
[_lock lock];
[_downloadingHandlers removeObjectForKey:url];
[_lock unlock];
}
It seems that _lock._priv is NULL already.
So, I think that i'm not unloading all the stuff needed, or i'm not telling the SDK to stop download images. Any suggestion? Thanks in advance.
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