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Model scale conflict with rigid-body scale #44

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wow2006 opened this issue Oct 20, 2018 · 2 comments
Open

Model scale conflict with rigid-body scale #44

wow2006 opened this issue Oct 20, 2018 · 2 comments

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@wow2006
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wow2006 commented Oct 20, 2018

Problems:

  1. Currently, we export scale tag at XML for match rigid-body scale with model scale. still, It is not all cases. some models are too small for rigid-body or too big.
  2. We also can not scale model from XML.

Solutions:

  1. we have to multiply it by x to work for bullet we just do that.
  2. add a new tag for the model scale and check for existence. not to break all maps.
  3. apply rigid body scale like a material.
  4. export both model and RigidBody (ie. boundary box) from blender
    Blender->Unity export video
@hhirsch
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hhirsch commented Oct 20, 2018

@wow2006 You did create a map where this error first was apparent, right? Can you add the map as a test case?

@hhirsch
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hhirsch commented Aug 19, 2020

So the value we use for scale and bullets scale does not translate 1:1. Solution 1 sounds great. We just do the conversion behind the scenes and the mapper only sees one value.

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