You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, we export scale tag at XML for match rigid-body scale with model scale. still, It is not all cases. some models are too small for rigid-body or too big.
We also can not scale model from XML.
Solutions:
we have to multiply it by x to work for bullet we just do that.
add a new tag for the model scale and check for existence. not to break all maps.
So the value we use for scale and bullets scale does not translate 1:1. Solution 1 sounds great. We just do the conversion behind the scenes and the mapper only sees one value.
Problems:
Solutions:
Blender->Unity export video
The text was updated successfully, but these errors were encountered: