Fix imported files not causing watch mode updates #22
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When using
vite
orrollup --watch
, editing a shader file that is only imported by another shader file via glslify doesn't trigger a rebuild. This PR fixes that. See vitejs/vite#1614 (comment).There is some duplication caused by inlining the compile function from glslify, which is required to keep supporting the glslify API options mentioned in this project's README. We can coordinate with the glslify repo to remove this duplication in the future.
This fix only takes effect if
addWatchFile
works, i.e. Vite >=4 or Rollup not on Linux.