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Javascript Game: Simon Says!

Though I already completed my capstone for Web Development, I was provided with two options to choose from. I had a lot of fun with Whack-a-Mole so I figured I'd give the other capstone option a shot just for practice. Before you is my version of Simon Says - an ancient summoning ritual game called Stones Speak. Original instructions for the assignment are located in project-guide.md.

mosquito-demo

Version History

Version Description
Version 0.9 (CURRENT) Separated README.md from project-guide.md and added a brief description, modified graphics on page (buttons, background), and moved unused assets into assets/backup. Fixed other minor issues including bug caused by losing on first color
Version 0.8 Fixed issues with activatePads and resetGame. Game is fully functional and reflects original requirements now documented in project-guide.md.
Version 0.7 Followed directions in the original README.md, filled out index.html, index.js, and styles.css to have basic working game. Title was implemented but game not fully functional.

How to Play

To begin the game, simply click the "Begin" button. Upon click, the computer will randomly choose a colored stone. If you select the correct color you will proceed to the next round. Each round adds additional colors to memorize and repeat back.

To Do:

I have some upcoming plans to make the game a bit nicer! In no particular order, later updates will come with:

  • background music
  • more animation for the stones
  • more page animations in general
  • difficulty options

Suggestions are welcome!

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Optional secondary capstone for Web Development course - a simon says clone.

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  • JavaScript 87.3%
  • CSS 9.2%
  • HTML 3.5%