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================ | ||
Online resources | ||
================ | ||
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Learning | ||
======== | ||
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* This `page <http://www.songho.ca/opengl/index.html>`_ contains fundamental | ||
OpenGL tutorials and notes.All example programs are written by C++ with | ||
Code::Blocks and Orwell Dev-C++, as well as makefiles for Linux and Mac. | ||
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* A new OpenGL `introduction | ||
<http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html>`_ | ||
that walks through the parts that are still relevant today. | ||
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* `Shadertoy <https://www.shadertoy.com>`_ is a great resources to experiment | ||
and learn fragment shaders. | ||
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References | ||
========== | ||
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* `The OpenGL Registry <http://www.opengl.org/registry/>`_ contains | ||
specifications, header files, and related documentation for OpenGL and | ||
related APIs including GLU, GLX, and WGL. | ||
* `Quick reference <http://www.shaderific.com/glsl-functions/>`_ for the | ||
built-in functions of the OpenGL ES Shading Language. | ||
* The `Graphics Codex <http://casual-effects.com/graphicscodex/>`_ is an app | ||
for 3D graphics students, engineers, teachers, and artists. It provides | ||
consistent, correct, and easy-to-understand definitions for technical | ||
material. | ||
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Blogs | ||
===== | ||
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* `Iñigo Quílez <http://www.iquilezles.org/www/index.htm>`_ | ||
* `Florian Boesch <http://codeflow.org>`_ | ||
* `The Little Grasshoper <http://github.prideout.net>`_ | ||
* `John Chapman <http://john-chapman-graphics.blogspot.fr/2013/01/ssao-tutorial.html>`_ | ||
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