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AssaultCube-External-ESP-Hack

Simple proof of concept on how to draw to an overlay through the use of GDI in Assault Cube.

  • WHAT IS THIS:

    • This small hack finds players on the game map and draws a distance from one self to the enemy. alt text
  • HOW TO RUN THE HACK:

    • If using Visual Studio then Right Click on the project -> Properties
      • -> Advanced -> Character Set -> Make sure you use 'Use Multi-Byte Character Set'
    • Build the hack (platform: Win32)
    • Enter AssaultCube
    • Start the hack
  • OTHER RELEVANT INFO:

    • Base address and offsets for entities (names, positions, health etc.) are found through OllyDbg and Cheat Engine.
    • Relevant WinAPI functions: FindWindowA, GetWindowThreadProcessId, OpenProcess, ReadProcessMemory
  • CREDITS:

    • WorldToScreen: Guidedhacking.com
  • DISCLAIMER:

    • Run this in singleplayer mode ONLY. This hack should never be used to ruin the game for other players. This serves solely as a purpose for learning and to better understand the workings of memory forensics and the WinAPI.

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Drawing a GDI overlay for Assault Cube.

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  • C++ 98.9%
  • C 1.1%