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oleutil.go
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oleutil.go
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package oleutil
import ole "github.com/go-ole/go-ole"
// ClassIDFrom retrieves class ID whether given is program ID or application string.
func ClassIDFrom(programID string) (classID *ole.GUID, err error) {
return ole.ClassIDFrom(programID)
}
// CreateObject creates object from programID based on interface type.
//
// Only supports IUnknown.
//
// Program ID can be either program ID or application string.
func CreateObject(programID string) (unknown *ole.IUnknown, err error) {
classID, err := ole.ClassIDFrom(programID)
if err != nil {
return
}
unknown, err = ole.CreateInstance(classID, ole.IID_IUnknown)
if err != nil {
return
}
return
}
// GetActiveObject retrieves active object for program ID and interface ID based
// on interface type.
//
// Only supports IUnknown.
//
// Program ID can be either program ID or application string.
func GetActiveObject(programID string) (unknown *ole.IUnknown, err error) {
classID, err := ole.ClassIDFrom(programID)
if err != nil {
return
}
unknown, err = ole.GetActiveObject(classID, ole.IID_IUnknown)
if err != nil {
return
}
return
}
// CallMethod calls method on IDispatch with parameters.
func CallMethod(disp *ole.IDispatch, name string, params ...interface{}) (result *ole.VARIANT, err error) {
return disp.InvokeWithOptionalArgs(name, ole.DISPATCH_METHOD, params)
}
// MustCallMethod calls method on IDispatch with parameters or panics.
func MustCallMethod(disp *ole.IDispatch, name string, params ...interface{}) (result *ole.VARIANT) {
r, err := CallMethod(disp, name, params...)
if err != nil {
panic(err.Error())
}
return r
}
// GetProperty retrieves property from IDispatch.
func GetProperty(disp *ole.IDispatch, name string, params ...interface{}) (result *ole.VARIANT, err error) {
return disp.InvokeWithOptionalArgs(name, ole.DISPATCH_PROPERTYGET, params)
}
// MustGetProperty retrieves property from IDispatch or panics.
func MustGetProperty(disp *ole.IDispatch, name string, params ...interface{}) (result *ole.VARIANT) {
r, err := GetProperty(disp, name, params...)
if err != nil {
panic(err.Error())
}
return r
}
// PutProperty mutates property.
func PutProperty(disp *ole.IDispatch, name string, params ...interface{}) (result *ole.VARIANT, err error) {
return disp.InvokeWithOptionalArgs(name, ole.DISPATCH_PROPERTYPUT, params)
}
// MustPutProperty mutates property or panics.
func MustPutProperty(disp *ole.IDispatch, name string, params ...interface{}) (result *ole.VARIANT) {
r, err := PutProperty(disp, name, params...)
if err != nil {
panic(err.Error())
}
return r
}
// PutPropertyRef mutates property reference.
func PutPropertyRef(disp *ole.IDispatch, name string, params ...interface{}) (result *ole.VARIANT, err error) {
return disp.InvokeWithOptionalArgs(name, ole.DISPATCH_PROPERTYPUTREF, params)
}
// MustPutPropertyRef mutates property reference or panics.
func MustPutPropertyRef(disp *ole.IDispatch, name string, params ...interface{}) (result *ole.VARIANT) {
r, err := PutPropertyRef(disp, name, params...)
if err != nil {
panic(err.Error())
}
return r
}
func ForEach(disp *ole.IDispatch, f func(v *ole.VARIANT) error) error {
newEnum, err := disp.GetProperty("_NewEnum")
if err != nil {
return err
}
defer newEnum.Clear()
enum, err := newEnum.ToIUnknown().IEnumVARIANT(ole.IID_IEnumVariant)
if err != nil {
return err
}
defer enum.Release()
for item, length, err := enum.Next(1); length > 0; item, length, err = enum.Next(1) {
if err != nil {
return err
}
if ferr := f(&item); ferr != nil {
return ferr
}
}
return nil
}