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stg.txt
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stg.txt
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Strength -> Knight (Strike, Charge)
(red) \
-> Assassin (Strike/Hide, Assassinate)
/
Dexterity -> Ranger (Hide, Snipe)
(green) \
-> Bard (Hide/Spark, Inspire)
/
Perception -> Wizard (Spark, Fireball)
(blue) \
-> Monk (Spark/Strike, Heal)
/
Strength
HP: 5 + Strength*2
MP: Perception*3
PATK: 2 + Strength
PDEF: 1 + Strength + Dexterity
MATK: Perception*2
MDEF: Perception + Dexterity
Move: 2 + Dexterity
Knight:
HP: 9
MP: 0
PATK: 4
PDEF: 3
MATK: 0
MDEF: 0
Move: 2
Ranger:
HP: 5
MP: 0
PATK: 2
PDEF: 3
MATK: 0
MDEF: 2
Move: 4
Wizard:
HP: 5
MP: 6
PATK: 2
PDEF: 1
MATK: 4
MDEF: 2
Move: 2
Assassin:
HP: 7
MP: 0
PATK: 3
PDEF: 3
MATK: 0
MDEF: 1
Move: 3
Bard:
HP: 5
MP: 3
PATK: 2
PDEF: 2
MATK: 2
MDEF: 2
Move: 3
Monk:
HP: 7
MP: 3
PATK: 3
PDEF: 2
MATK: 2
MDEF: 1
Move: 2
Strike:
- PATK+1
Charge:
- PATK+1
- Move+2
Hide:
- Invisible until attack/move
- PATK+1 (next attack)
Assassinate:
- PATK+1
- PATK+2 (if from side)
- PATK+3 (if from behind)
Snipe:
- PATK+1 (if from side)
- PATK+2 (if from behind)
- Range+3
Spark:
- MATK+1
- MP-1
- Range+2
Fireball:
- MATK+2
- MP-2
- Range+2
- AoE+1
Heal:
- HP+3
- MP-1