Extends: Control
Speech player
export var global_id: String = "_speech"
Global id of the background music player
var stream: AudioStreamPlayer
Reference to the audio player
func set_state(p_state: String, p_force: bool = false) -> void
Set the state of this player
- p_state: New state to use
- p_force: Override the existing state even if the stream is still playing
func pause()
Pause the speech player
func resume()
Unpause the speech player