0.11.0-stable has been released! #701
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mihe
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That was fast, thank you! |
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Thanks for your dedication to this project! |
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This release only supports Godot 4.2 (including 4.2.x).
Changelog
These are the notable changes that have been made since 0.10.0-stable was released. You can also find a list of all the commits here.
Any breaking changes are denoted with⚠️ .
Changed
HeightMapShape3D
to always use back-face collision, to match Godot Physics.Fixed
move_and_slide
will respect such velocities.RigidBody3D
.body_set_force_integration_callback
could be called even when the body is sleeping.This discussion was created from the release 0.11.0-stable.
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