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0.11.0-stable

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@mihe mihe released this 01 Dec 20:49
· 93 commits to master since this release

This release only supports Godot 4.2 (including 4.2.x).

Changelog

These are the notable changes that have been made since 0.10.0-stable was released. You can also find a list of all the commits here.

Any breaking changes are denoted with ⚠️.

Changed

  • ⚠️ Changed HeightMapShape3D to always use back-face collision, to match Godot Physics.

Fixed

  • Fixed issue with project randomly freezing up when having many active physics spaces.
  • Fixed issue with static and kinematic bodies not correctly incorporating surface velocities, also known as "constant velocities", as part of their reported velocities. This also makes it so move_and_slide will respect such velocities.
  • Fixed issue with global transform not being preserved when reparenting a RigidBody3D.
  • Fixed issue where the callback passed to body_set_force_integration_callback could be called even when the body is sleeping.