PhysicsDirectBodyState3D #111
Labels
enhancement
New feature or request
meta
Concerning other issues
topic:runtime
Concerning runtime behavior (or its source code)
Description
This issue tracks the progress of implementing the functionality of Godot's
PhysicsDirectBodyState3D
object. Below you'll find all user-facing properties and methods, including ones inherited from relevant classes. If you notice any missing from this list, please leave a comment down below.Status
Not supportedNot startedPartial (not functional)Partial (functional)Done (completely)Links
Documentation:
PhysicsDirectBodyState3D
Inherits: N/A
Legend
Properties
Uncategorized
angular_velocity
center_of_mass
(read-only)center_of_mass_local
(read-only)inverse_inertia
(read-only)inverse_inertia_tensor
(read-only)inverse_mass
(read-only)linear_velocity
principal_inertia_axes
(read-only)sleeping
step
(read-only)total_angular_damp
(read-only)total_gravity
(read-only)total_linear_damp
(read-only)transform
Methods
add_constant_central_force
add_constant_force
add_constant_torque
apply_central_force
apply_central_impulse
apply_force
apply_impulse
apply_torque
apply_torque_impulse
get_constant_force
get_constant_torque
get_contact_collider
get_contact_collider_id
get_contact_collider_object
get_contact_collider_position
get_contact_collider_shape
get_contact_collider_velocity_at_position
get_contact_count
get_contact_impulse
get_contact_local_normal
get_contact_local_position
get_contact_local_shape
get_space_state
get_velocity_at_local_position
integrate_forces
set_constant_force
set_constant_torque
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