VehicleBody3D #159
Labels
enhancement
New feature or request
meta
Concerning other issues
topic:runtime
Concerning runtime behavior (or its source code)
Description
This issue tracks the progress of implementing the functionality of Godot's
VehicleBody3D
node type. Below you'll find all user-facing properties, methods and signals, including ones inherited from relevant node types. If you notice any missing from this list, please leave a comment down below.Note that most of the functionality for
VehicleBody3D
is implemented on top of the physics server, within Godot itself, and doesn't rely on much bespoke functionality from the physics server, outside of what is already needed for things likeRigidBody3D
. Most of it should work with little or no effort, assuming the things it relies on does as well.Status
Not supportedNot startedPartial (not functional)Partial (functional)Done (completely)Links
Documentation:
VehicleBody3D
Inherits:
RigidBody3D
,PhysicsBody3D
,CollisionObject3D
Legend
Properties
Motion
engine_force
)brake
)steering
)Properties (Inherited)
See #93.
Methods (Inherited)
See #93.
Signals (Inherited)
See #93.
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