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Area3D #95

Closed
82 of 86 tasks
Tracked by #117
mihe opened this issue Dec 22, 2022 · 1 comment
Closed
82 of 86 tasks
Tracked by #117

Area3D #95

mihe opened this issue Dec 22, 2022 · 1 comment
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enhancement New feature or request meta Concerning other issues topic:runtime Concerning runtime behavior (or its source code)

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@mihe
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mihe commented Dec 22, 2022

Description

This issue tracks the progress of implementing the functionality of Godot's Area3D node type. Below you'll find all user-facing properties, methods and signals, including ones inherited from relevant node types. If you notice any missing from this list, please leave a comment down below.

Status

  • Not supported
  • Not started
  • Partial (not functional)
  • Partial (functional) 👈
  • Done (as much as it can be)
  • Done (completely)

Links

Documentation: Area3D
Inherits: CollisionObject3D, Node3D

Legend

  • 🚧 indicates a partial, incomplete or broken implementation.
  • 🛑 indicates that it's blocked or incompatible with Jolt in some way.

Properties

Uncategorized

  • Monitoring (monitoring)
  • Monitorable (monitorable)
  • Priority (priority)

Gravity

  • Space Override (gravity_space_override)
    • Combine (SPACE_OVERRIDE_COMBINE)
    • Combine-Replace (SPACE_OVERRIDE_COMBINE_REPLACE)
    • Replace (SPACE_OVERRIDE_REPLACE)
    • Replace-Combine (SPACE_OVERRIDE_REPLACE_COMBINE)
  • Point (gravity_point)
  • Point Unit Distance (gravity_point_unit_distance)
  • Point Center (gravity_point_center)
  • Direction (gravity_direction)
  • Gravity (gravity)

Linear Damp

  • Space Override (linear_damp_space_override)
    • Combine (SPACE_OVERRIDE_COMBINE)
    • Combine-Replace (SPACE_OVERRIDE_COMBINE_REPLACE)
    • Replace (SPACE_OVERRIDE_REPLACE)
    • Replace-Combine (SPACE_OVERRIDE_REPLACE_COMBINE)
  • Linear Damp (linear_damp)

Angular Damp

  • Space Override (angular_damp_space_override)
    • Combine (SPACE_OVERRIDE_COMBINE)
    • Combine-Replace (SPACE_OVERRIDE_COMBINE_REPLACE)
    • Replace (SPACE_OVERRIDE_REPLACE)
    • Replace-Combine (SPACE_OVERRIDE_REPLACE_COMBINE)
  • Angular Damp (angular_damp)

Wind

  • 🛑 Force Magnitude (wind_force_magnitude)
    • Only relevant for SoftBody3D, which isn't supported
  • 🛑 Attenuation Factor (wind_attenuation_factor)
    • Only relevant for SoftBody3D, which isn't supported
  • 🛑 Source Path (wind_source_path)
    • Only relevant for SoftBody3D, which isn't supported

Audio Bus

  • Override (audio_bus_override)
  • Name (audio_bus_name)

Reverb Bus

  • Enabled (reverb_bus_enabled)
  • Name (reverb_bus_name)
  • Amount (reverb_bus_amount)
  • Uniformity (reverb_bus_uniformity)

Properties (CollisionObject3D)

Uncategorized

  • Disable Mode (disable_mode)
    • Remove (DISABLE_MODE_REMOVE)
    • Static (DISABLE_MODE_MAKE_STATIC)
    • Active (DISABLE_MODE_KEEP_ACTIVE)

Collision

  • Layer (collision_layer)
  • Mask (collision_mask)
  • Priority (collision_priority)

Input

  • 🚧 Ray Pickable (input_ray_pickable)
    • Technically implemented, but hardcoded to true until Godot 4.1
  • Capture on Drag (input_capture_on_drag)

Properties (Node3D)

Transform

  • Position (position)
  • Rotation (rotation)
  • Scale (scale)

Methods

  • get_overlapping_areas
  • get_overlapping_bodies
  • has_overlapping_areas
  • has_overlapping_bodies
  • overlaps_area
  • overlaps_body

Methods (CollisionObject3D)

  • _input_event
  • _mouse_enter
  • _mouse_exit
  • create_shape_owner
  • get_collision_layer_value
  • get_collision_mask_value
  • get_rid
  • get_shape_owners
  • is_shape_owner_disabled
  • remove_shape_owner
  • set_collision_layer_value
  • set_collision_mask_value
  • shape_find_owner
  • shape_owner_add_shape
  • shape_owner_clear_shapes
  • shape_owner_get_owner
  • shape_owner_get_shape
  • shape_owner_get_shape_count
  • shape_owner_get_shape_index
  • shape_owner_get_transform
  • shape_owner_remove_shape
  • shape_owner_set_disabled
  • shape_owner_set_transform

Signals

  • area_entered
  • area_exited
  • area_shape_entered
  • area_shape_exited
  • body_entered
  • body_exited
  • body_shape_entered
  • body_shape_exited

Signals (CollisionObject3D)

  • input_event
  • mouse_entered
  • mouse_exited
@mihe mihe added enhancement New feature or request topic:runtime Concerning runtime behavior (or its source code) meta Concerning other issues labels Dec 22, 2022
@mihe mihe mentioned this issue Dec 22, 2022
25 tasks
@mihe
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mihe commented May 18, 2023

This tracking issue has served its purpose and will now be closed. 🫡

Any remaining work has had new issues created for it.

@mihe mihe closed this as completed May 18, 2023
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Labels
enhancement New feature or request meta Concerning other issues topic:runtime Concerning runtime behavior (or its source code)
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