Area3D #95
Labels
enhancement
New feature or request
meta
Concerning other issues
topic:runtime
Concerning runtime behavior (or its source code)
Description
This issue tracks the progress of implementing the functionality of Godot's
Area3D
node type. Below you'll find all user-facing properties, methods and signals, including ones inherited from relevant node types. If you notice any missing from this list, please leave a comment down below.Status
Not supportedNot startedPartial (not functional)Done (completely)Links
Documentation:
Area3D
Inherits:
CollisionObject3D
,Node3D
Legend
Properties
Uncategorized
monitoring
)monitorable
)priority
)Gravity
gravity_space_override
)SPACE_OVERRIDE_COMBINE
)SPACE_OVERRIDE_COMBINE_REPLACE
)SPACE_OVERRIDE_REPLACE
)SPACE_OVERRIDE_REPLACE_COMBINE
)gravity_point
)gravity_point_unit_distance
)gravity_point_center
)gravity_direction
)gravity
)Linear Damp
linear_damp_space_override
)SPACE_OVERRIDE_COMBINE
)SPACE_OVERRIDE_COMBINE_REPLACE
)SPACE_OVERRIDE_REPLACE
)SPACE_OVERRIDE_REPLACE_COMBINE
)linear_damp
)Angular Damp
angular_damp_space_override
)SPACE_OVERRIDE_COMBINE
)SPACE_OVERRIDE_COMBINE_REPLACE
)SPACE_OVERRIDE_REPLACE
)SPACE_OVERRIDE_REPLACE_COMBINE
)angular_damp
)Wind
wind_force_magnitude
)SoftBody3D
, which isn't supportedwind_attenuation_factor
)SoftBody3D
, which isn't supportedwind_source_path
)SoftBody3D
, which isn't supportedAudio Bus
audio_bus_override
)audio_bus_name
)Reverb Bus
reverb_bus_enabled
)reverb_bus_name
)reverb_bus_amount
)reverb_bus_uniformity
)Properties (
CollisionObject3D
)Uncategorized
disable_mode
)DISABLE_MODE_REMOVE
)DISABLE_MODE_MAKE_STATIC
)DISABLE_MODE_KEEP_ACTIVE
)Collision
collision_layer
)collision_mask
)collision_priority
)Input
input_ray_pickable
)true
until Godot 4.1input_capture_on_drag
)Properties (Node3D)
Transform
position
)rotation
)scale
)Methods
get_overlapping_areas
get_overlapping_bodies
has_overlapping_areas
has_overlapping_bodies
overlaps_area
overlaps_body
Methods (
CollisionObject3D
)_input_event
_mouse_enter
_mouse_exit
create_shape_owner
get_collision_layer_value
get_collision_mask_value
get_rid
get_shape_owners
is_shape_owner_disabled
remove_shape_owner
set_collision_layer_value
set_collision_mask_value
shape_find_owner
shape_owner_add_shape
shape_owner_clear_shapes
shape_owner_get_owner
shape_owner_get_shape
shape_owner_get_shape_count
shape_owner_get_shape_index
shape_owner_get_transform
shape_owner_remove_shape
shape_owner_set_disabled
shape_owner_set_transform
Signals
area_entered
area_exited
area_shape_entered
area_shape_exited
body_entered
body_exited
body_shape_entered
body_shape_exited
Signals (
CollisionObject3D
)input_event
mouse_entered
mouse_exited
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