The input_ray_pickable
property is always true
#336
Labels
bug
Something that isn't working as intended
external
Involving an external party
severity:minor
Small impact on functionality or usability
topic:runtime
Concerning runtime behavior (or its source code)
Originated from #92, #93, #94, #95 and #160.
The
input_ray_pickable
property onCollisionObject3D
is currently always treated astrue
, because_intersect_ray
is missing thepick_ray
parameter that's needed to differentiate between a pick ray and a non-pick ray. This means we have to err on the side of assuming that every ray is not a pick ray and ignore theinput_ray_pickable
property entirely.I made a pull request (godotengine/godot#74242) to fix this that's been merged into Godot 4.1, so this should be resolved fairly soon.
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