Exposed step(), save_state(), and restore_state() to GDScript #637
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Description
The
step()
,save_state()
, andrestore_state()
functionality of Jolt has been exposed to GDScript. Alongside those, the physic engine'sset_active()
function has been exposed to allow pausing/unpausing the simulation.Usecase
I wanted my game server to be able to step through the physics simulation as quickly as possible and have it save state every physics frame along the way in order to then send it to the game clients to have them replay, pause, fast-forward, etc. the "replay" of the physics simulation.
Notes
step_save_restore.gd
file for an example of how this functionality can be used.Appreciate ya!