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0.2.2-stable

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@mihe mihe released this 09 Jun 11:32
· 359 commits to master since this release

This release supports Godot 4.0.3.

Known major issues

  • Extension classes cause exception when used from C# (#270)
  • The move_and_collide parameter recovery_as_collision is always true (#337)

Changelog

These are the notable changes that have been made since 0.2.1-stable was released. You can also find a list of all the commits here.

Any breaking changes are denoted with ⚠️.

Fixed

  • Fixed issue where AnimatableBody3D would de-sync from its underlying body when moved.
  • Fixed issue where CharacterBody3D and other kinematic bodies would sometimes maintain a velocity after having moved.