0.2.2-stable
This release supports Godot 4.0.3.
Known major issues
- Extension classes cause exception when used from C# (#270)
- The
move_and_collide
parameterrecovery_as_collision
is alwaystrue
(#337)
Changelog
These are the notable changes that have been made since 0.2.1-stable was released. You can also find a list of all the commits here.
Any breaking changes are denoted with
Fixed
- Fixed issue where
AnimatableBody3D
would de-sync from its underlying body when moved. - Fixed issue where
CharacterBody3D
and other kinematic bodies would sometimes maintain a velocity after having moved.