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Update support to include HTML5 #113

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6 changes: 2 additions & 4 deletions src/gdnative/faq/support.md
Original file line number Diff line number Diff line change
Expand Up @@ -55,9 +55,7 @@ Caveat 3: A lot of code in a game is not performance-critical and as such, Rust

Short Answer: Wherever you can get your code (and Godot) to run. :)

Long Answer: Rust and Godot are natively available for Windows, Linux, Android and iOS export targets.

As of writing, WASM targets are a tentatively doable, but it requires additional configuration and is currently not supported out of the box. The godot-rust bindings do not officially support this target. The progress in this regard can be tracked in [godot-rust/godot-rust#647](https://github.com/godot-rust/godot-rust/issues/647).
Long Answer: Rust and Godot are natively available for Windows, Linux, HTML5, Android and iOS export targets.


## Does godot-rust support consoles?
Expand All @@ -68,4 +66,4 @@ As for whether or not it is possible to compile Rust to run on a console, due to

The official Godot documentation [goes into more details](https://docs.godotengine.org/en/stable/tutorials/platform/consoles.html) with how this works from a Godot perspective. Please keep in mind that this does not necessarily extend to GDNative.

Regarding whether Rust can run on a console or not, as most modern consoles are using x86 processor architectures, it should be possible to compile for them. The primary issue will be whether the console manufacturer has a version of the Rust standard library that is building for their console. If not, it would be necessary to port it or leverage a port from another licensed developer.
Regarding whether Rust can run on a console or not, as most modern consoles are using x86 processor architectures, it should be possible to compile for them. The primary issue will be whether the console manufacturer has a version of the Rust standard library that is building for their console. If not, it would be necessary to port it or leverage a port from another licensed developer.
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Whatever Github web edit changed here (?)