Inherits: Reference<class_reference>
< Object<class_object>
Inherited By: Theme<class_theme>
, AudioStream<class_audiostream>
, Sky<class_sky>
, CubeMap<class_cubemap>
, DynamicFontData<class_dynamicfontdata>
, InputEvent<class_inputevent>
, Translation<class_translation>
, Curve2D<class_curve2d>
, Shape<class_shape>
, Shape2D<class_shape2d>
, Curve<class_curve>
, StyleBox<class_stylebox>
, Environment<class_environment>
, GDNativeLibrary<class_gdnativelibrary>
, Material<class_material>
, VideoStream<class_videostream>
, PackedScene<class_packedscene>
, Texture<class_texture>
, Mesh<class_mesh>
, ButtonGroup<class_buttongroup>
, TileSet<class_tileset>
, ShortCut<class_shortcut>
, BitMap<class_bitmap>
, Animation<class_animation>
, BakedLightmapData<class_bakedlightmapdata>
, PolygonPathFinder<class_polygonpathfinder>
, Shader<class_shader>
, Script<class_script>
, AudioBusLayout<class_audiobuslayout>
, World<class_world>
, AudioEffect<class_audioeffect>
, VisualScriptNode<class_visualscriptnode>
, World2D<class_world2d>
, GIProbeData<class_giprobedata>
, Font<class_font>
, SpriteFrames<class_spriteframes>
, MeshLibrary<class_meshlibrary>
, Curve3D<class_curve3d>
, NavigationPolygon<class_navigationpolygon>
, EditorSettings<class_editorsettings>
, Image<class_image>
, Gradient<class_gradient>
, OccluderPolygon2D<class_occluderpolygon2d>
, MultiMesh<class_multimesh>
, PackedDataContainer<class_packeddatacontainer>
, NavigationMesh<class_navigationmesh>
Category: Core
Base class for all resources.
void | _setup_local_to_scene<class_Resource__setup_local_to_scene> ( ) virtual |
Resource<class_resource> |
duplicate<class_Resource_duplicate> ( bool<class_bool> subresources=false ) const |
Node<class_node> |
get_local_scene<class_Resource_get_local_scene> ( ) const |
RID<class_rid> |
get_rid<class_Resource_get_rid> ( ) const |
void | setup_local_to_scene<class_Resource_setup_local_to_scene> ( ) |
void | take_over_path<class_Resource_take_over_path> ( String<class_string> path ) |
- changed ( )
bool<class_bool>
resource_local_to_sceneString<class_string>
resource_nameString<class_string>
resource_path
Resource is the base class for all resource types. Resources are primarily data containers. They are reference counted and freed when no longer in use. They are also loaded only once from disk, and further attempts to load the resource will return the same reference (all this in contrast to a Node<class_node>
, which is not reference counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a Node<class_node>
or another resource.
- void _setup_local_to_scene ( ) virtual
Resource<class_resource>
duplicate (bool<class_bool>
subresources=false ) const
Node<class_node>
get_local_scene ( ) const
RID<class_rid>
get_rid ( ) const
Return the RID of the resource (or an empty RID). Many resources (such as Texture<class_texture>
, Mesh<class_mesh>
, etc) are high level abstractions of resources stored in a server, so this function will return the original RID.
- void setup_local_to_scene ( )
- void take_over_path (
String<class_string>
path )
Set the path of the resource. Differs from set_path(), if another Resource
exists with "path" it over-takes it, instead of failing.