Skip to content

Latest commit

 

History

History
294 lines (238 loc) · 25.6 KB

upgrading_to_godot_4.1.rst

File metadata and controls

294 lines (238 loc) · 25.6 KB

Upgrading from Godot 4.0 to Godot 4.1

For most games and apps made with 4.0, it should be relatively safe to migrate to 4.1. This page intends to cover everything you need to pay attention to when migrating your project.

Breaking changes

If you are migrating from 4.0 to 4.1, the breaking changes listed here might affect you. Changes are grouped by areas/systems.

Warning

The GDExtension API completely breaks compatibility in 4.1, so it's not included in the table below. See the updating_your_gdextension_for_godot_4_1 section for more information.

This article indicates whether each breaking change affects GDScript and whether the C# breaking change is binary compatible or source compatible:

  • Binary compatible - Existing binaries will load and execute successfully without recompilation, and the run-time behavior won't change.
  • Source compatible - Source code will compile successfully without changes when upgrading Godot.

Core

Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
Basis

Method looking_at adds a new use_model_front optional parameter Object

✔️ (This API does not break compatibility.)

✔️ (This API does not break compatibility.)

✔️ (This API does not break compatibility.)

GH-76082

Method get_meta_list changes return type from PackedStringArray to Array[StringName] Transform3D

✔️ (This API does not break compatibility.)

❌ (This API breaks compatibility.) |

❌| `G

H-76418`_

Method looking_at adds a new use_model_front optional parameter UndoRedo

✔️ (This API does not break compatibility.)

✔️ (This API does not break compatibility.)

✔️ (This API does not break compatibility.)

GH-76082

Method create_action adds a new backward_undo_ops optional parameter WorkerThreadPool

✔️ (This API does not break compatibility.)

✔️ (This API does not break compatibility. A compatibility method was added.)

✔️ (This API does not break compatibility.)

GH-76688

Method wait_for_task_completion changes return type from void to Error ✔️ (This API does not break compatibility.) ❌ (This API breaks compatibility.) | ✔️| ` GH-77143`_

Animation

Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
AnimationNode
Method _process adds a new test_only parameter ❌ (This API breaks compatibility.) | ❌| |❌
                 `GH
-75759`_
Method blend_input adds a new test_only optional parameter ✔️ (This API does not break compatibility.) ✔️ (This API does not break compatibility. A compatibility method was added.) ✔️ (This API does not break compatibility.) GH-75759

Method blend_node adds a new test_only optional parameter AnimationNodeStateMachinePlayback

✔️ (This API does not break compatibility.)

✔️ (This API does not break compatibility. A compatibility method was added.)

✔️ (This API does not break compatibility.)

GH-75759

Method get_travel_path changes return type from PackedStringArray to Array[StringName] ✔️ (This API does not break compatibility.) ❌ (This API breaks compatibility.) | ❌| `G H-76418`_

2D nodes

Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
PathFollow2D
Property lookahead removed ❌ (This API breaks compatibility.) | ❌| |❌
                 `GH
-72842`_

3D nodes

Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
Geometry3D

Method segment_intersects_convex changes planes parameter type from untyped Array to Array[Plane] MeshInstance3D

✔️ (This API does not break compatibility.)

✔️ (This API does not break compatibility. A compatibility method was added.)

❌ (This API breaks compatibility.) `

GH-76418`_

Method create_multiple_convex_collisions adds a new settings optional parameter Node3D

✔️ (This API does not break compatibility.)

✔️ (This API does not break compatibility. A compatibility method was added.)

✔️ (This API does not break compatibility.)

GH-72152

Method look_at adds a new use_model_front optional parameter ✔️ (This API does not break compatibility.) ✔️ (This API does not break compatibility. A compatibility method was added.) ✔️ (This API does not break compatibility.) GH-76082
Method look_at_from_position adds a new use_model_front optional parameter ✔️ (This API does not break compatibility.) ✔️ (This API does not break compatibility. A compatibility method was added.) ✔️ (This API does not break compatibility.) GH-76082

GUI nodes

Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
CodeEdit

Method add_code_completion_option adds a new location optional parameter RichTextLabel

✔️ (This API does not break compatibility.)

✔️ (This API does not break compatibility. A compatibility method was added.)

✔️ (This API does not break compatibility.)

GH-75746

Method push_list adds a new bullet optional parameter ✔️ (This API does not break compatibility.) ✔️ (This API does not break compatibility. A compatibility method was added.) ✔️ (This API does not break compatibility.) GH-75017
Method push_paragraph adds a new justification_flags optional parameter ✔️ (This API does not break compatibility.) ✔️ (This API does not break compatibility. A compatibility method was added.) ✔️ (This API does not break compatibility.) GH-75250

Method push_paragraph adds a new tab_stops optional parameter Tree

✔️ (This API does not break compatibility.)

✔️ (This API does not break compatibility. A compatibility method was added.)

✔️ (This API does not break compatibility.)

GH-76401

Method edit_selected adds a new force_edit optional parameter ✔️ (This API does not break compatibility.) ✔️ (This API does not break compatibility. A compatibility method was added.) ✔️ (This API does not break compatibility.) GH-76794

Physics

Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
Area2D

Property priority changes type from float to int Area3D

❌ (This API breaks compatibility.) |

❌| |❌

                 `GH

-72749`_

Property priority changes type from float to int PhysicsDirectSpaceState2D

❌ (This API breaks compatibility.) |

❌| |❌

                 `GH

-72749`_

Method collide_shape changes return type from Array[PackedVector2Array] to Array[Vector2] PhysicsDirectSpaceState3D

❌ (This API breaks compatibility.) |

❌| |❌

                 `GH

-75260`_

Method collide_shape changes return type from Array[PackedVector3Array] to Array[Vector3] ❌ (This API breaks compatibility.) | ❌| |❌
                 `GH
-75260`_

Rendering

Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
RDShaderFile

Method get_version_list changes return type from PackedStringArray to Array[StringName] RenderingDevice

✔️ (This API does not break compatibility.)

❌ (This API breaks compatibility.) |

❌| `G

H-76418`_

Method draw_list_begin changes storage_textures parameter type from untyped Array to Array[RID] RenderingServer

✔️ (This API does not break compatibility.)

✔️ (This API does not break compatibility. A compatibility method was added.)

❌ (This API breaks compatibility.) `

GH-76418`_

Method global_shader_parameter_get_list changes return type from PackedStringArray to Array[StringName] SurfaceTool

✔️ (This API does not break compatibility.)

❌ (This API breaks compatibility.) |

❌| `G

H-76418`_

Method add_triangle_fan changes tangents parameter type from untyped Array to Array[Plane] ✔️ (This API does not break compatibility.) ✔️ (This API does not break compatibility. A compatibility method was added.) ❌ (This API breaks compatibility.) ` GH-76418`_

Navigation

Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
NavigationAgent2D
Method set_velocity replaced with velocity property ✔️ (This API does not break compatibility.) ❌ (This API breaks compatibility.) | ❌| `G H-69988`_

Property time_horizon split into time_horizon_agents and time_horizon_obstacles NavigationAgent3D

❌ (This API breaks compatibility.) |

❌| |❌

                 `GH

-69988`_

Property agent_height_offset renamed to path_height_offset ❌ (This API breaks compatibility.) | ❌| |❌
                 `GH
-69988`_
Property ignore_y removed ❌ (This API breaks compatibility.) | ❌| |❌
                 `GH
-69988`_
Method set_velocity replaced with velocity property ✔️ (This API does not break compatibility.) ❌ (This API breaks compatibility.) | ❌| `G H-69988`_

Property time_horizon split into time_horizon_agents and time_horizon_obstacles NavigationObstacle2D

❌ (This API breaks compatibility.) |

❌| |❌

                 `GH

-69988`_

Property estimate_radius removed ❌ (This API breaks compatibility.) | ❌| |❌
                 `GH
-69988`_

Method get_rid renamed to get_agent_rid NavigationObstacle3D

❌ (This API breaks compatibility.) |

❌| |❌

                 `GH

-69988`_

Property estimate_radius removed ❌ (This API breaks compatibility.) | ❌| |❌
                 `GH
-69988`_

Method get_rid renamed to get_agent_rid NavigationServer2D

❌ (This API breaks compatibility.) |

❌| |❌

                 `GH

-69988`_

Method agent_set_callback renamed to agent_set_avoidance_callback ❌ (This API breaks compatibility.) | ❌| |❌
                 `GH
-69988`_
Method agent_set_target_velocity removed ❌ (This API breaks compatibility.) | ❌| |❌
                 `GH
-69988`_

Method agent_set_time_horizon split into agent_set_time_horizon_agents and agent_set_time_horizon_obstacles NavigationServer3D

❌ (This API breaks compatibility.) |

❌| |❌

                 `GH

-69988`_

Method agent_set_callback renamed to agent_set_avoidance_callback ❌ (This API breaks compatibility.) | ❌| |❌
                 `GH
-69988`_
Method agent_set_target_velocity removed ❌ (This API breaks compatibility.) | ❌| |❌
                 `GH
-69988`_
Method agent_set_time_horizon split into agent_set_time_horizon_agents and agent_set_time_horizon_obstacles ❌ (This API breaks compatibility.) | ❌| |❌
                 `GH
-69988`_

Networking

Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
WebRTCPeerConnectionExtension
Method _create_data_channel changes return type from Object to WebRTCDataChannel ✔️ (This API does not break compatibility.) ❌ (This API breaks compatibility.) | ✔️| ` GH-78237`_

Editor plugins

Change GDScript Compatible C# Binary Compatible C# Source Compatible Introduced
AnimationTrackEditPlugin

Type AnimationTrackEditPlugin removed EditorInterface

❌ (This API breaks compatibility.) |

❌| |❌

                 `GH

-76413`_

Type EditorInterface changes inheritance from Node to Object ✔️ (This API does not break compatibility.) ❌ (This API breaks compatibility.) | ❌| `G H-76176`_
Method set_movie_maker_enabled replaced with movie_maker_enabled property ✔️ (This API does not break compatibility.) ❌ (This API breaks compatibility.) | ❌| `G H-76176`_

Method is_movie_maker_enabled replaced with movie_maker_enabled property EditorResourcePreviewGenerator

✔️ (This API does not break compatibility.)

❌ (This API breaks compatibility.) |

❌| `G

H-76176`_

Method _generate adds a new metadata parameter ❌ (This API breaks compatibility.) | ❌| |❌
                 `GH
-64628`_

Method _generate_from_path adds a new metadata parameter EditorUndoRedoManager

❌ (This API breaks compatibility.) |

❌| |❌

                 `GH

-64628`_

Method create_action adds a new backward_undo_ops optional parameter ✔️ (This API does not break compatibility.) ✔️ (This API does not break compatibility. A compatibility method was added.) ✔️ (This API does not break compatibility.) GH-76688

Behavior changes

In 4.1 some behavior changes have been introduced, which might require you to adjust your project.

Change Introduced
SubViewportContainer
When input events should reach SubViewports and their children, SubViewportContainer.mouse_filter now needs to be MOUSE_FILTER_STOP or MOUSE_FILTER_PASS. See GH-79271 for details. GH-57894

Multiple layered SubViewportContainer nodes, that should all receive mouse input events, now need to be replaced by Area2D nodes. See GH-79128 for details. Viewport

GH-57894

Viewport nodes, that have Physics Picking enabled, now automatically set InputEvents as handled. See GH-79897 for workarounds. GH-77595

Updating your GDExtension for 4.1

GDExtension is still in beta. Until it's marked as stable, compatibility may break when upgrading to a new minor version of Godot.

In order to fix a serious bug, in Godot 4.1 we had to break binary compatibility in a big way and source compatibility in a small way.

This means that GDExtensions made for Godot 4.0 will need to be recompiled for Godot 4.1 (using the 4.1 branch of godot-cpp), with a small change to their source code.

In Godot 4.0, your "entry_symbol" function looks something like this:

GDExtensionBool GDE_EXPORT example_library_init(const GDExtensionInterface *p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
    godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);

    init_obj.register_initializer(initialize_example_module);
    init_obj.register_terminator(uninitialize_example_module);
    init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);

    return init_obj.init();
}

However, for Godot 4.1, it should look like:

GDExtensionBool GDE_EXPORT example_library_init(GDExtensionInterfaceGetProcAddress p_get_proc_address, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) {
    godot::GDExtensionBinding::InitObject init_obj(p_get_proc_address, p_library, r_initialization);

    init_obj.register_initializer(initialize_example_module);
    init_obj.register_terminator(uninitialize_example_module);
    init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);

    return init_obj.init();
}

There are two small changes:

  1. The first argument changes from const GDExtensionInterface *p_interface to GDExtensionInterfaceGetProcAddress p_get_proc_address
  2. The constructor for the init_obj variable now receives p_get_proc_address as its first parameter

You also need to add an extra compatibility_minimum line to your .gdextension file, so that it looks something like:

[configuration]

entry_symbol = "example_library_init"
compatibility_minimum = 4.1

This lets Godot know that your GDExtension has been updated and is safe to load in Godot 4.1.