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class_instanceplaceholder.rst

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InstancePlaceholder

Inherits: Node<class_Node> < Object<class_Object>

Placeholder for the root Node<class_Node> of a PackedScene<class_PackedScene>.

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Description

Turning on the option Load As Placeholder for an instantiated scene in the editor causes it to be replaced by an InstancePlaceholder when running the game, this will not replace the node in the editor. This makes it possible to delay actually loading the scene until calling create_instance<class_InstancePlaceholder_method_create_instance>. This is useful to avoid loading large scenes all at once by loading parts of it selectively.

The InstancePlaceholder does not have a transform. This causes any child nodes to be positioned relatively to the Viewport<class_Viewport> from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again.

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Methods

Node<class_Node> create_instance<class_InstancePlaceholder_method_create_instance>(replace: bool<class_bool> = false, custom_scene: PackedScene<class_PackedScene> = null)
String<class_String> get_instance_path<class_InstancePlaceholder_method_get_instance_path>() const (This method has no side effects. It doesn't modify any of the instance's member variables.)
Dictionary<class_Dictionary> get_stored_values<class_InstancePlaceholder_method_get_stored_values>(with_order: bool<class_bool> = false)

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Method Descriptions

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Node<class_Node> create_instance(replace: bool<class_bool> = false, custom_scene: PackedScene<class_PackedScene> = null)

Call this method to actually load in the node. The created node will be placed as a sibling above the InstancePlaceholder in the scene tree. The Node<class_Node>'s reference is also returned for convenience.

Note: create_instance<class_InstancePlaceholder_method_create_instance> is not thread-safe. Use Object.call_deferred<class_Object_method_call_deferred> if calling from a thread.

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String<class_String> get_instance_path() const (This method has no side effects. It doesn't modify any of the instance's member variables.)

Gets the path to the PackedScene<class_PackedScene> resource file that is loaded by default when calling create_instance<class_InstancePlaceholder_method_create_instance>. Not thread-safe. Use Object.call_deferred<class_Object_method_call_deferred> if calling from a thread.

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Dictionary<class_Dictionary> get_stored_values(with_order: bool<class_bool> = false)

Returns the list of properties that will be applied to the node when create_instance<class_InstancePlaceholder_method_create_instance> is called.

If with_order is true, a key named .order (note the leading period) is added to the dictionary. This .order key is an Array<class_Array> of String<class_String> property names specifying the order in which properties will be applied (with index 0 being the first).