Replies: 3 comments 5 replies
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You're missing several other icons that do change behaviour, like the visibility icon, and the lock (which turns of locking when clicked), so it's far from no other cases like this Buttons that directly deactivate the thing they represent:
That's in fact just short of half of all the icons (actually half if you include visibility) |
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I think the overall presentation of unique nodes in the Scene Dock is lackluster and contributes to icon clutter as, it currently is. The fact that you can "disable" it on click is only part of the issues. |
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This is absolute nightmare for me. Because it doesn't even tell you that unique name is turned off(and not obvious), I might accidentally turn it off and script breaks, have to go for bug hunting. For people who have smaller screen, this will be even worse, because how small scene dock would be, even trying to just click node will accidentally trigger that button. |
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I use the unique names feature a lot and I think it really awesome but I often revoke the unique name by accident because I missclick on the '%' sign. Can anyone relate?
[edited]
I think this behaviour can be a annoying, especially because revoking unique names can break the functionality of scripts.
That's why I think "Click to disable this" should be removed from unique names '%', or there should be an option to disable this behaviour.
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