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Describe the problem or limitation you are having in your project
During play, I must often debug Object variables (such as PackedScene or a custom Node class) and my first reflex is to hover the variable name, but it will show an ID like this:
It's not usable, so I must go to the Debugger panel to find the variable name and click it to display its content in the Inspector.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
An action that allows the user to open a certain variable in the code editor, directly in the Inspector.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
There could be done via:
a special click (e.g. Click on tooltip)
a contextual menu item (right-click > Inspect that only shows during Play)
a command (only worth it when bound to a shortcut (e.g. Ctrl+Alt+I)
which would open the variable under the cursor/caret in the Inspector.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
It affects the code editor and connects it to the Inspector directly.
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
A platformer
Describe the problem or limitation you are having in your project
During play, I must often debug Object variables (such as PackedScene or a custom Node class) and my first reflex is to hover the variable name, but it will show an ID like this:
It's not usable, so I must go to the Debugger panel to find the variable name and click it to display its content in the Inspector.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
An action that allows the user to open a certain variable in the code editor, directly in the Inspector.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
There could be done via:
which would open the variable under the cursor/caret in the Inspector.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
It affects the code editor and connects it to the Inspector directly.
The text was updated successfully, but these errors were encountered: