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sync: reduce pointer overhead in Map #21031
The Go 1.9 implementation of
In particular we can probably change the
We may also be able to change the elements of that map from
Finally, we may be able to store
Further pointer optimizations may be possible; those are just the ones I can think of.
I don't intend to do this optimization work myself any time soon, but I wanted to document this idea in case someone else in the community has a use-case that motivates them to address it.