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[semaphore] Add TryAcquireAll function #19

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jan-dubsky
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Motivation

I use semaphore to guard a pool of objects. It other words tokens in the semaphore correspond to my items in the pool. The standard acquire function looks like this:

func (p*Pool[T]) Acquire(ctx context.Context) (*T, error) {
    err := p.semaphore.Acquire(ctx, 1)
    if err != nil {
        return nil, err
    }
    
    p.mux.Lock()
    defer p.mux.Unlock()
    
    // Pseudo-function abstracting away implementation details of the pool.
    return p.takeOne()
}

At the same time, I'd love to have a function AcquireAll that acquires all available resources in my pool at once. The problem is that because the current number of available resources is represented by the semaphore state (i.e. free semaphore tokens), I don't know how many tokens should I try to acquire from the semaphore.

I for sure can do semaphore.TryAcquire(1) in a loop as long as it succeeds, but this would require linear time. Another solution is to call semaphore.TryAcquire(n) with n = 2^k. By doing this, I could acquire all available tokens in 64 steps (because int64 has 64 bits). This is better but not yet ideal.

Proposed solution

Add TryAcquireAll function that acquires all available tokens atomically and returns the number of tokens acquired. This allows to implement the AcquireAll function from an example above using single call to the semaphore.

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This PR (HEAD: cd532f2) has been imported to Gerrit for code review.

Please visit https://go-review.googlesource.com/c/sync/+/437613 to see it.

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Message from Gopher Robot:

Patch Set 1:

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Please don’t reply on this GitHub thread. Visit golang.org/cl/437613.
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Message from Bryan Mills:

Patch Set 1: Hold+1

(1 comment)


Please don’t reply on this GitHub thread. Visit golang.org/cl/437613.
After addressing review feedback, remember to publish your drafts!

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