We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Describe the bug World#spawnLocation sends spawn position packet directly, ignoring eventually changed EntityPlayer#spawnLocation, causing a desync.
Expected behavior World#spawnLocation should only send a packet if EntityPlayer#spawnLocation is null.
null
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Describe the bug
World#spawnLocation sends spawn position packet directly, ignoring eventually changed EntityPlayer#spawnLocation, causing a desync.
Expected behavior
World#spawnLocation should only send a packet if EntityPlayer#spawnLocation is
null
.The text was updated successfully, but these errors were encountered: