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Lyra's UI Navigation logic extracted into its own plugin

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LyraUINavigation

Lyra's UI Navigation logic extracted into its own plugin

In order to add Lyra UI Navigation into a Blueprint-only project, you'll have to download the binaries from this repository and extract them into [Engine Installation Folder]/Engine/Plugins/Marketplace. After doing this and opening your project, you should be able to enable the plugin by going to Plugins -> User Interface.

After adding this plugin to your project and enabling it, be sure to:

  • Copy all the folders in [LyraUINavigation Directory] / Config into your project's Config folder.
  • Go to Project Settings and update the following properties:
    • [Project / Maps & Modes] -> Game Instance Class = CommonGameInstance
    • [Game / Common Input Settings] -> Input Data = B_CommonInputData
    • [Game / Lyra UI Policy] -> Default UI Policy Class = B_LyraUIPolicy
    • [Engine / General Settings] -> Game Viewport Client Class = LyraGameViewportClient
    • [Engine / General Settings] -> Local Player Class = LyraLocalPlayer
    • [Engine / General Settings] -> Game User Settings Class = LyraSettingsLocal
  • Use the plugin's BP_LUIN_PlayerController or have your Player Controller class inherit from CommonPlayerController

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