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Smash 64 Graphical Inaccuracies #1317

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RomanTripp opened this issue Jan 2, 2017 · 4 comments
Closed

Smash 64 Graphical Inaccuracies #1317

RomanTripp opened this issue Jan 2, 2017 · 4 comments

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@RomanTripp
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There are a couple of graphical inaccuracies that I've found in the 2.0 version that was not in the previous builds. For example, the main part of Dreamland's texture seems very blurred. Also some of the flowers (the left one in front of the left bush) and 1 of the ponds (the small right one) seem to appear backwards or upside down. I've tried tweaking the settings to fix this but have had no luck. Here are some comparison images, with the previous version on top and the newest 2.0 version on bottom (sorry for bad quality, github doesn't support bmp and the only other screenshot option from plugin with jpg, but the inconsistencies are still able to be seen just fine)
gliden64_smash_brothers_001
gliden64_smash_brothers_000

@retrobenny
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For the most blatantly visible problem,the main texture is VERY broken,not just blurred,its largely stretched lines instead of the waffle cone,even the cone tips are missing.
What a messy visual bug,the same kind of thing happens in regular Glide64 on other stages like Pikachu's Platform bonus stage,not sure about PJGlide though.

@AmbientMalice
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When did this regression occur? I don't have Visual Studio installed currently so I can't test myself.

@RomanTripp
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Sorry for the late response, I had forgotten I posted this.
I had only used v1.2 prior to this. The main broken Dreamland texture wasn't in v1.2, but the upside down small pond and the reversed flowers existed in v1.2.

@LegendOfDragoon
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Only seems to affect HLE for some reason.

@gonetz gonetz closed this as completed in 6f35e5a Mar 20, 2017
gonetz added a commit that referenced this issue Mar 22, 2017
…ause

_calcTileSizes can change clamp flags.

Fixed #1317 Smash 64 Graphical Inaccuracies
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4 participants