New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Smash 64 Graphical Inaccuracies #1317
Comments
For the most blatantly visible problem,the main texture is VERY broken,not just blurred,its largely stretched lines instead of the waffle cone,even the cone tips are missing. |
When did this regression occur? I don't have Visual Studio installed currently so I can't test myself. |
Sorry for the late response, I had forgotten I posted this. |
Only seems to affect HLE for some reason. |
…ause _calcTileSizes can change clamp flags. Fixed #1317 Smash 64 Graphical Inaccuracies
There are a couple of graphical inaccuracies that I've found in the 2.0 version that was not in the previous builds. For example, the main part of Dreamland's texture seems very blurred. Also some of the flowers (the left one in front of the left bush) and 1 of the ponds (the small right one) seem to appear backwards or upside down. I've tried tweaking the settings to fix this but have had no luck. Here are some comparison images, with the previous version on top and the newest 2.0 version on bottom (sorry for bad quality, github doesn't support bmp and the only other screenshot option from plugin with jpg, but the inconsistencies are still able to be seen just fine)
The text was updated successfully, but these errors were encountered: