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Mario Party: Coin Block Blitz ground flicker / darkening #1912
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I have the same issue using HLE as well in the same minigame. |
It happens with all HLE plugins I tested. |
Fixed Mario Party: Coin Block Blitz ground flicker / darkening #1912
this can be closed. |
If there some miniman hardware spec requirement for this fix? I'm not getting it to work on my old 9800gt. Also maybe this could be made to work on such older devices? |
No. It is fixed for all devices which can run GLideN64. You just need a fresh build. |
@gonetz As far as I know, he was using the same build and settings as I was when he tested it. For me, the problem was resolved but for him it was still present. |
May be you use different rom versions. There was a problem in that fix, see #1954 |
This update didn't help me, but oh well, I guess it'd be a nightmare to debug. |
Did you wipe your shader cache? |
How do I check that? I tried clearing |
I believe that shouldve been it... Did you try with another emulator? |
Okay I tested the latest build with m64py and pj64, works fine in them, I guess it's some edge case of our fork maybe. |
In the mini-game "Coin Block Blitz", when characters jump and hit the blocks the ground briefly darkens.
Here is a savestate. The AI characters should automatically begin hitting blocks to demonstrate the problem: Mario Party (U).pj.zip
This issue is only present in HLE and not in LLE.
Additionally, when using LLE during the start of the game (when the blocks fall in) there are some other visual problems:
This issue is only present in LLE and not HLE.
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