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Mario Party: Coin Block Blitz ground flicker / darkening #1912

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ghost opened this issue Sep 30, 2018 · 13 comments
Closed

Mario Party: Coin Block Blitz ground flicker / darkening #1912

ghost opened this issue Sep 30, 2018 · 13 comments

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@ghost
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ghost commented Sep 30, 2018

In the mini-game "Coin Block Blitz", when characters jump and hit the blocks the ground briefly darkens.

clipboard04
clipboard06

Here is a savestate. The AI characters should automatically begin hitting blocks to demonstrate the problem: Mario Party (U).pj.zip

This issue is only present in HLE and not in LLE.


Additionally, when using LLE during the start of the game (when the blocks fall in) there are some other visual problems: clipboard02

This issue is only present in LLE and not HLE.

@Tenolius
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Tenolius commented Oct 4, 2018

I have the same issue using HLE as well in the same minigame.

@Kidboy17
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Kidboy17 commented Oct 5, 2018

Can confirm, this happens in newest WIP (Master+FB) as well.
gliden64_marioparty_000

@gonetz
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gonetz commented Dec 4, 2018

It happens with all HLE plugins I tested.

gonetz added a commit that referenced this issue Dec 6, 2018
Fixed Mario Party: Coin Block Blitz ground flicker / darkening #1912
@ShareScene
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this can be closed.

@ghost ghost closed this as completed Dec 8, 2018
@vadosnaprimer
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vadosnaprimer commented Dec 8, 2018

If there some miniman hardware spec requirement for this fix? I'm not getting it to work on my old 9800gt. Also maybe this could be made to work on such older devices?

@gonetz
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gonetz commented Dec 9, 2018

If there some miniman hardware spec requirement for this fix?

No. It is fixed for all devices which can run GLideN64. You just need a fresh build.

@ghost
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ghost commented Dec 9, 2018

@gonetz As far as I know, he was using the same build and settings as I was when he tested it. For me, the problem was resolved but for him it was still present.

@gonetz
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gonetz commented Dec 9, 2018

May be you use different rom versions. There was a problem in that fix, see #1954
Now it should work steady.

@vadosnaprimer
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This update didn't help me, but oh well, I guess it'd be a nightmare to debug.

@oddMLan
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oddMLan commented Dec 9, 2018

Did you wipe your shader cache?

@vadosnaprimer
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vadosnaprimer commented Dec 9, 2018

How do I check that?

I tried clearing AppData\Roaming\Mupen64Plus\shaders and it doesn't help.

@oddMLan
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oddMLan commented Dec 9, 2018

I believe that shouldve been it... Did you try with another emulator?

@vadosnaprimer
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Okay I tested the latest build with m64py and pj64, works fine in them, I guess it's some edge case of our fork maybe.

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6 participants