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Indiana Jones bad lighting #2627
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I never saw such an issue with Indiana Jones. Scenario is needed. |
It happens right at the start of the game. Maybe it's a opengl es API implementation difference. |
Choosing parallel RSP fixes the lighting problem. But parallel creates horrible texture flickering and maybe depth buffer issues (cannot swim up or down or get out of water) (z-fighting). Tried software and hardware depth buffers, but does not fix texture or depth issues with parallel rsp. HLE RSP is far superior with textures and depth but has lightning issue. |
@gonetz, @olivieryuyu, @fzurita, This lightning issue doesn't occur in GLideN64 LLE: Only in HLE: |
i don't have this issue with PJ64 Which system and emu do u use? |
@olivieryuyu, @gonetz, @fzurita System is Google TV (Android 10), although the same issue can be observed in mobile Android 12. Emu is M64Plus FZ, the Android version of Mupen64Plus |
At some point the lighting on Indiana Jones stopped working correctly. I'm not sure when.
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