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Indiana Jones bad lighting #2627

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fzurita opened this issue Jan 1, 2022 · 7 comments
Open

Indiana Jones bad lighting #2627

fzurita opened this issue Jan 1, 2022 · 7 comments

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@fzurita
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fzurita commented Jan 1, 2022

At some point the lighting on Indiana Jones stopped working correctly. I'm not sure when.

Indiana Jones and the Infernal Machine (U)  !  (1)

@gonetz
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gonetz commented Feb 14, 2022

I never saw such an issue with Indiana Jones. Scenario is needed.

@fzurita
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fzurita commented Feb 14, 2022

It happens right at the start of the game.

Maybe it's a opengl es API implementation difference.

@71knight
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Choosing parallel RSP fixes the lighting problem. But parallel creates horrible texture flickering and maybe depth buffer issues (cannot swim up or down or get out of water) (z-fighting). Tried software and hardware depth buffers, but does not fix texture or depth issues with parallel rsp. HLE RSP is far superior with textures and depth but has lightning issue.

@dq6
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dq6 commented Jul 9, 2024

@gonetz, @olivieryuyu, @fzurita,

IMG_20240709_033040

IMG_20240709_033356

This lightning issue doesn't occur in GLideN64 LLE:

IMG_20240709_032736

IMG_20240709_033328

Only in HLE:

IMG_20240709_032614

IMG_20240709_033253

@olivieryuyu
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olivieryuyu commented Jul 11, 2024

i don't have this issue with PJ64

Which system and emu do u use?

@olivieryuyu
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GLideN64_Indiana_Jones_007

@dq6
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dq6 commented Jul 12, 2024

@olivieryuyu, @gonetz, @fzurita

System is Google TV (Android 10), although the same issue can be observed in mobile Android 12.

Emu is M64Plus FZ, the Android version of Mupen64Plus

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5 participants