New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
WIP builds. #885
Comments
@phly95 Not until another release. 😆 |
What about a nightly release? |
Like dolphin |
@phly95 Well, I don't know if you know about this, but he has been posting test builds in the various issues on this GItHub repository. Those have newer changes and also contain fixes for various encountered issues. 😄 As for nightlies or a buildbot or something, I would be all for it! I test the latest version whenever I can, so it would take a few steps out if I could just download the latest versions. You can also check EmuCR.com in the meantime, if you are brave enough to try development builds. 😨 |
@gonetz Please build a suitable release, for us donors at least. |
Oh yeah, emucr is pretty awesome. |
@Nes-player4Life I keep forgetting some people donated for this to become a reality. We probably should do nightly builds, then. @phly95 Well, you have to be careful sometimes. EmuCR doesn't always get every build correct. But I like to use it for quick tests and just to see new features and stuff. |
Last week master: About plans: I have to fix issues with new features, fix open regressions issues. Then it can be marked as new release. |
Thanks gonetz! |
@vgturtle127 It shouldn't be too hard to make AppVeyor do builds, and you can have it upload artifacts - @gonetz Would need to look into it though, afaik it's limited to owner/contributors. |
@PFCKrutonium Oh, can you download AppVeyor builds? I thought it just built them to make sure all the changes didn't cause issues... |
@vgturtle127 Indeed you can - OpenRCT2.org/Download in fact uses AppVeyor Artifacts (only ones from a merge though). (If you look around in there enough, all of the artifacts are there I think.) |
@PFCKrutonium Oh, cool! I did not know that. Maybe I should get some AppVeyor stuff setup in some of my repos, then. |
Thanks. |
This week master: you welcome :) |
Thanks gonetz! Had some issues with the emuCR builds on occasion not loading textures etc glad to see builds here now looking forward to next 'stable release' |
@gonetz Thanks! This is really speeding up my initial testing. |
Are you going to compile this week's master? Thanks in advance. |
Yes |
Now that you are on it, would you kindly upload your current GlideNUI.lib file so we can compile the releases ourselves without installing gigabytes of QT onto our systems? I have a 32GB SDD and don't ask me how I was able to install Visual Studio 2015 onto it, right now I only have around 3GB of free space left. |
This week master: current GlideNUI.lib (MSVS 2013 release build): |
Current Master: Current GLideNUI.lib: |
No master builds this week. |
Could you upload GLideNUI.lib for Visual Studio 2015? I can't use that one since Visual Studio 2015 complains about linking errors due to target mismatch since that one was compiled for Visual Studio 2013 :( |
@Gameplayer64 Hacked roms may have all kind of issues. Try to disable frame buffer emulation to get rid of errors. |
Thank you for your answer, but I have frame buffer already disabled. And I have the same issue with the normal Ocarina of Time Rom (unhacked). |
@Gameplayer64 So you're using the latest WIP build? |
New GUI merged to master. Current state: Need to be checked for regressions and texture corruption issues. |
Yes, of course i use the newest verison. And also i have this Issue only with Glide N64 |
So nobody's gonna address the save texture to disk crash, the computer slowdown afterward, or the black screen that happens after you restart the emu and close it down again? |
Relax, the black screen could very well be fixed, as it was deemed related to #975. Do you have tickets for those other issues you are asking about? Ill gladly test them on my end to see if I can reproduce them. |
Nope just put them all here a few posts ago. Nobody seemed to acknowledge them so I was under the impression that nobody believes me again :P All were in a vid I posted above. |
It says the video is unavailable for me. Just as a general rule, if it does not have a ticket, it is not tracked and people will overlook it. Like I said I'll gladly test and give feedback. Let's make sure we have tickets to discuss on first. |
Great, nobody bothered to tell me, tsk tsk tsk. Okay, I set it to unlisted instead of private. You should be able to see it now. |
To be fair this is a very long thread that mostly gets used to grab the latest build. So much gets tl;dr'd. Please make separate issues for:
|
Ok, I'll do that when I get off work. |
Thanks! |
which particular issue should we be paying attention to that is now fixed in this build? |
No particular issue. The main purpose of this build is to double check that we don't have new regressions. |
Update. Fixed #1292. Fixes in GUI. Release Candidate 2: |
Update.
Binary: |
its only here at the hill in the bottom right corner of the screen (or top left if the image is upside down) there is a strange texture bug maybe - it follows link as he runs up the hill and then goes away. I dont know if this is related to gliden64 or the emulator Also. is there a way to fix the lines in the protraits in mario kart? |
Problem with road texture in Zelda is plugin related. Decal textures not always work right. 'N64 depth compare' option may help. Mario cart portraits: use native resolution if this issue bothers you. 2D fixes options also may help. |
One interesting thing I have noticed is that using 4xBRz filtering also fixes the Mario kart portraits. I haven't tried other filtering methods. |
Thx. The 2d fixes do not help but the 4xBRz filtering does havnt tried N64 depth compare |
Current master: Added ucode for Zelda MM: #848 |
Update: Corrected ucode for Zelda MM: #848 |
This thread became too long. Closed |
@gonetz I was wondering when you were going to close it. 😆 |
On https://github.com/gonetz/GLideN64/releases the last release was posted 8 months ago. Any plans to compile new releases there?
The text was updated successfully, but these errors were encountered: