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Why can't we use AugmentedFaces with Back camera? #54
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ARCore doesn't support Augmented Faces for back camera yet. It's not just
Unreal. Unfortunately you will have to wait until ARCore supports it.
…On Thu, Mar 7, 2019 at 9:54 PM Alex Petrescu ***@***.***> wrote:
I was excited about the release of AugmentedFaces but I don't understand
the limitation around it only supporting the front camera in Unreal? What
limitations exist with the back camera that the front camera solves?
I'm building from source with v1.7, so if there's a small change I can
make for prototyping (even though not supported for production) , I'd be
willing to do it.
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Is this a feature coming soon or not on the roadmap? I would like faceboxes at least like ARKit. |
I wish the same on Unity too. Building on Galaxy S8 |
may 2020 i have tested with unreal change cam front to back and ..... always front camera |
May 2020. Thank you! Will look at that. If I am not mistaken: So far face tracking for Android in Unity : AR Core (and therefore AR Foundation) only working on front/selfie camera. Back/world camera not enabled yet. |
greatAznur- did you have to do anything special to get Unreal to track from back/world cam? What device were you building to? Cheers |
thanks - yes it seems that is the limitation most development environments (Unreal, Unity, etc) are faced with when using ARCore. |
I was excited about the release of AugmentedFaces but I don't understand the limitation around it only supporting the front camera in Unreal? What limitations exist with the back camera that the front camera solves?
I'm building from source with v1.7, so if there's a small change I can make for prototyping (even though not supported for production) , I'd be willing to do it.
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