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Inquiry about game terminal nodes utility #79
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Yes, I would love it if we supported this as an option for Goofspiel! (Maybe default to the win/loss game). Turns out that the game play and strategies are fairly different. See https://dke.maastrichtuniversity.nl/m.winands/documents/wcg13-smmcts.pdf -- where we ran MCTS on both games. In that paper, I called (2) the "points difference Goofspiel" and large instances are easier to solve using dynamic programming because it's fully decomposable (see https://www.semanticscholar.org/paper/Computer-Solution-to-the-Game-of-Pure-Strategy-Rhoads-Bartholdi/c1e3ab6fe16f634f0a9a73642a6f3f6318971e6e .. would be neat if we can reproduce this result in OpenSpiel!) |
@ai-gamer : if you have not started on this, let me know and I can do it. (It's gotten me excited about finally fixing the value iteration to also handle simultaneous move games since we have LP solving now, and can remove it from the call for contributions.) |
@lanctot : I don't fully understand what you mean in the (). I started to work on it. Since I am not familiar with c++, it will take me a while. If it's urgent, maybe you can do it. I will still try to do it myself to get familiar with the repository. |
No worries! Definitely not urgent. I will wait until it is in. The other thing is: our implementation of value iteration currently does not support simultaneous moves. It should. But I can still fix that regardless so it is mostly unrelated. Sorry for the confusion! |
For game like goofspiel, there could be two ways to determine the utility of terminal nodes.
It seems the repository only support the first way now. Will it be helpful to add the second way for game like this?
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