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ARG DOCKER_BASE | ||
FROM $DOCKER_BASE | ||
ARG DEVICE | ||
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ENV DEBIAN_FRONTEND=noninteractive | ||
RUN apt-get update && apt-get --no-install-recommends install -yq git cmake build-essential \ | ||
libgl1-mesa-dev libsdl2-dev \ | ||
libsdl2-image-dev libsdl2-ttf-dev libsdl2-gfx-dev libboost-all-dev \ | ||
libdirectfb-dev libst-dev mesa-utils xvfb x11vnc \ | ||
libsdl-sge-dev python3-pip | ||
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RUN python3 -m pip install --upgrade pip setuptools | ||
RUN pip3 install --no-cache-dir psutil dm-sonnet==1.* | ||
RUN pip list | grep 'tensorflow ' || pip3 install --no-cache-dir tensorflow==1.15.* | ||
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RUN pip3 install --no-cache-dir git+https://github.com/openai/baselines.git@master | ||
COPY . /gfootball | ||
RUN cd /gfootball && pip3 install . | ||
WORKDIR '/gfootball' |
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# Imitation Learning # | ||
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One of the approaches applied by a number of teams participating in the | ||
[Google Research Football competition on Kaggle](https://www.kaggle.com/c/google-football) | ||
was Imitation Learning. Over time as the competition progressed, there were more | ||
and more [game replays](https://www.kaggle.com/c/google-football/leaderboard) | ||
available to train on. If you want to pursue this research direction and need | ||
data to start, Kaggle competition replays are there for you. It is possible | ||
to collect the replays of your interest using [Kaggle API](https://www.kaggle.com/docs/api) | ||
or you can start with an already pre-processed publically available data set. | ||
An example of such a dataset can be found [here](https://www.kaggle.com/dott1718/grf-replays-collection). | ||
It consists of around 5000 replays mainly from the top competition agents. | ||
Replays were converted from the original Kaggle format to reduce the size of | ||
the dataset. |
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