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service.go
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service.go
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// Copyright (C) 2017 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package api
import (
"fmt"
"strings"
)
// IsColor returns true if a is a color attachment.
func (a FramebufferAttachmentType) IsColor() bool {
return a == FramebufferAttachmentType_OutputColor
}
// IsDepth returns true if a is a depth attachment.
func (a FramebufferAttachmentType) IsDepth() bool {
return a == FramebufferAttachmentType_OutputDepth
}
// IsStencil returns true if a is a stencil attachment.
func (a FramebufferAttachmentType) IsStencil() bool {
return false
}
func (a AspectType) Format(f fmt.State, c rune) {
switch a {
case AspectType_COLOR:
fmt.Fprint(f, "Color")
case AspectType_DEPTH:
fmt.Fprint(f, "Depth")
case AspectType_STENCIL:
fmt.Fprint(f, "Stencil")
default:
fmt.Fprintf(f, "Unknown AspectType %d", int(a))
}
}
func (t Pipeline_Type) Format(f fmt.State, c rune) {
fmt.Fprint(f, strings.Title(strings.ToLower(t.String())))
}
func (x ShaderType) Extension() string {
switch x {
case ShaderType_Vertex:
return "vert"
case ShaderType_Geometry:
return "geom"
case ShaderType_TessControl:
return "tessc"
case ShaderType_TessEvaluation:
return "tesse"
case ShaderType_Fragment:
return "frag"
case ShaderType_Compute:
return "comp"
case ShaderType_Spirv:
return "spvasm"
case ShaderType_SpirvBinary:
return "spv"
default:
return "unknown"
}
}