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) accept an image and clear an image while inside a render pass. The functions use current render pass variable to figure out the attachment index and and render area. When we have a dynamic render pass we can look up the attachment index by the image instead of the image view and save the render area on BeginRendering and BeginRenderpass. We would also have to check that there is an active render pass here
…ing (#414)
For issue #408
ClearRenderTarget and ClearDepthStencil now work within a dynamic render
pass. RenderArea is now saved directly in BeginRendering.
DynamicRendering sample is updated to call both these functions. These
functions still work in the Cube sample as well (for a non dynamic
rendering example).
This is a follow up from #356
ClearRenderTarget/ClearDepthStencil (
bigwheels/src/ppx/grfx/vk/vk_command.cpp
Line 289 in b0bded0
bigwheels/src/ppx/grfx/vk/vk_command.cpp
Line 294 in b0bded0
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