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Declare support for UINT8 index buffer #486

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merged 2 commits into from
Jul 3, 2024

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@footballhead footballhead commented Jun 28, 2024

For Vulkan, we must ask for the VK_EXT_index_type_uint8 device extension and enable the indexTypeUint8 feature.

For DX12, the docs claim that there is no support: https://learn.microsoft.com/en-us/windows/win32/direct3ddxgi/hardware-support-for-direct3d-12-0-formats

This is required to load uint8 index buffers from glTF files more efficiently. See #453

For Vulkan, we must ask for the VK_EXT_index_type_uint8 device extension
and enable the indexTypeUint8 feature.

For DX12, the docs claim that there is no support:
https://learn.microsoft.com/en-us/windows/win32/direct3ddxgi/hardware-support-for-direct3d-12-0-formats
@apazylbe apazylbe requested a review from Keenuts July 2, 2024 14:09
@Keenuts Keenuts enabled auto-merge (squash) July 3, 2024 11:36
@Keenuts Keenuts merged commit f1c71b4 into google:main Jul 3, 2024
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@footballhead footballhead deleted the gltf_uint8_enable_feature branch July 5, 2024 18:05
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3 participants