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I have a user-reported error related to a file that becomes invalid (the decoder always fails) after Draco encoding with the sequential method. I've stripped everything unrelated from the file, so it contains a only single mesh primitive in a basic scene:
Draco compression in glTF Transform or glTF Pipeline gives the same result – edgebreaker compression yields a valid file, and sequential compression yields a broken one. Files were tested in multiple engines, and none could decode the broken version.
The original file includes morph targets, so while edgebreaker is a workaround in this simplified case, it's not an option for the source asset. Related: #929 (comment).
I have a user-reported error related to a file that becomes invalid (the decoder always fails) after Draco encoding with the sequential method. I've stripped everything unrelated from the file, so it contains a only single mesh primitive in a basic scene:
File: PrimSimple.zip
Draco compression in glTF Transform or glTF Pipeline gives the same result – edgebreaker compression yields a valid file, and sequential compression yields a broken one. Files were tested in multiple engines, and none could decode the broken version.
The original file includes morph targets, so while edgebreaker is a workaround in this simplified case, it's not an option for the source asset. Related: #929 (comment).
Example with glTF Transform CLI (https://gltf-transform.dev/cli) –
gltf-transform draco PrimSimple.gltf PrimSimple_draco_seq.glb --method sequential gltf-transform inspect PrimSimple_draco_seq.glb # error!
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