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system.go
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system.go
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// Copyright 2020 the Exposure Notifications Verification Server authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package database
// System represents the system and actions it has taken. It's not stored in the
// database.
var System Auditable = new(system)
type system struct{}
func (s *system) AuditID() string {
return "system:1"
}
func (s *system) AuditDisplay() string {
return "System"
}
// SystemTest represents the system and actions it has taken. It's not stored in the
// database.
var SystemTest Auditable = new(systemTest)
type systemTest struct{}
func (s *systemTest) AuditID() string {
return "system_test:1"
}
func (s *systemTest) AuditDisplay() string {
return "SystemTest"
}
// NullActor represents system actions that should not write event logs.
// Usage should be inspected closely and restricted to very narrow use cases.
// Not ALL access points respect the NullActor, if they don't, it will look
// like the System actor.
var NullActor Auditable = new(nullActor)
type nullActor struct{}
func (s *nullActor) AuditID() string {
return "system:1"
}
func (s *nullActor) AuditDisplay() string {
return "System"
}
// IsNullActor returns true if the given Auditable is the null actor.
func IsNullActor(a Auditable) bool {
_, ok := a.(*nullActor)
return ok
}