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filter out VSM variant for unlit materials DEPTH shaders
The VSM variant is never needed for unlit materials, it was filtered out correctly for color shaders but not for the depth shaders. This removes 4 variants from all unlit materials. Also improve matinfo variants output.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters